(After crossing the bridge where turbines are (where 2 Dwarven Sentinels guard a door at the end, using bows), this next room contains a lever part on a table, which on being picked up, begins the side quest - Crack'n'Chirp ).Some of the traps activate hostile Dwarven Spheres too. Some use melee, some cast flames, others use a bow. Walking through the path to the right with Shanath, you will encounter quite a few hostile Dwarven Sentinels.
THE ELDER SCROLLS ALL DWEMER AUTOMATRONS FREE
Once you descend into Bkhalzarf - there will be two paths, one that leads right and one that leads left - Shanath will tell you not to bother taking the left path, and as such, your amulet tunes to the command, preventing you from going that way (until you're free of the amulet, in other words, regained your freedom).Shanath mentions only the Dwemer would not trigger the traps).
(Caution: The ruin is filled with many pressure plates, all of which are unaffected by the " Light Foot" perk.After he gives you armor and a weapon, talk to him again to begin your journey.( Adept Hood and Adept Robes if you say "I'm more of a mage", along with a destruction staff).( Chitin Heavy Armor if you say "I prefer weapons", along with an Elven variant of the weapon style of your choice).He will provide you with armor and weapons, the style of which is determined by the choice of your words. Meet Shanath near the entrance to Bkhalzarf.(Optional: Persuade Tamina Elenil to give you the invisibility potions).